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Mar 17 2009 plogue bidule
Mar 17 2009 plogue bidule




mar 17 2009 plogue bidule

now i'm currently taking a year out and i recently went to an open day at a local I.T. as you may know an undergraduate degree in arts is pretty much useless and is only used as a stepping stone for post-grad studies. Well the thing is i have an undergraduate degree in general arts and am currently taking a year out. I would just be just making stuff to learn and have fun really!! Same can be said of De La Mancha plugins for Synthedit. The Angular Momentum synths demonstrate nicely what is possible with Synth Maker. Basically, sky is the limit when it comes to the sounds it can put out. Synthedit allows users to use C or C++ to program new modules. You may just want a delay unit with 15 comb filters in the signal path on the output!!

mar 17 2009 plogue bidule

If you learn about some crazy dsp effect, you can knock it up in a synth making program quickly to test out. It allows you to build plugins that function how you want them too, not how others envision them. It is a little unwieldy to use, and is very easily over done, but it just gives out a raw sound I like!Īlso, I'm uncertain as to the sound quality of all the commercial plugins out there anyway.Ĭreating synths and effects from scratch gives you precise control over what your plugin in does. One of my favourite distortion plugins, MB Crushy, was made with Synthedit. I think it depends on the developers level of understanding related to DSP and audio, and also their creativity in creating plugins. Leafcutter John, Twerk, Venetian Snares (bidule but same principle), the people creating truly unique sound are utilizing some sort of modular programming. But listen to what Johnny Greenwood did with Max/Msp, Brilliant. That being said it can be very academic, which is why a lot of the commercial producers would stray away. It does take a ton of patience and a lot of work, but most of the people doing truly interesting work in the audio and audio/visual field are using Max/Msp and/or Reaktor in some sort of way. Thusly, you can create much more complex/intersting fx patches, instruments capable of creating sounds that are fairly out there.

mar 17 2009 plogue bidule

Its not just about instruments its about having the ability to control all parameters of whatever you are trying to achieve. One of the best parts of the Max/Msp and Reaktor following is the community that shares its patches and information. Yellowhighlighter wrote:i assume you'r never going to be able to create something that will rival stuff that "established" developers put out, and that these modular environments are best used for creating instruments that are very specific to your needs?






Mar 17 2009 plogue bidule